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Azazel Gets A Makeover

Once we realized we had the ability to do a live action shoot of the SEED Trailer, the first potential obstacle was the Azazel creature. Shooting live action sequences is easy. Creating a 3D character that looks photo-realistic enough to integrate with the live action is another. So, I upgraded some of my software and took another stab at Azazel. Early tests look promising.

This was one of the first promotional pieces I did with the old Azazel model:

Here are some pics of the new, leaner, meaner, scarier and more realistic Azazel model:

Early animation tests of the new Azazel 3D model:

Incorporating the new Azazel model into a few shots in the old Trailer:

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